GPUOcelot
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ExtractedDeviceState.h File Reference

Data structure describing device state with serialization and deserialization procedures. More...

#include <ocelot/ir/interface/Dim3.h>
#include <ocelot/ir/interface/Texture.h>
#include <ocelot/ir/interface/PTXOperand.h>
#include <fstream>
#include <map>
#include <vector>
#include <hydrazine/implementation/json.h>
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Classes

class  util::ExtractedDeviceState
class  util::ExtractedDeviceState::MemoryAllocation
class  util::ExtractedDeviceState::GlobalAllocation
class  util::ExtractedDeviceState::Module
class  util::ExtractedDeviceState::KernelLaunch
class  util::ExtractedDeviceState::Application

Namespaces

namespace  util

Typedefs

typedef std::vector< char > util::ByteVector

Detailed Description

Data structure describing device state with serialization and deserialization procedures.

Author:
Andrew Kerr <arkerr@gatech.edu>
Date:
31 Jan 2011
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