GPUOcelot
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class defining a remote Ocelot device More...
#include <unordered_set>
#include <ocelot/executive/interface/Device.h>
#include <ocelot/util/interface/RemoteDeviceMessage.h>
#include <hydrazine/implementation/Timer.h>
#include <boost/thread/thread.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>
#include <ocelot/util/interface/RemoteDeviceMessage.h>
Go to the source code of this file.
Classes | |
class | executive::RemoteDevice |
class | executive::RemoteDevice::MemoryAllocation |
An interface to a managed memory allocation. More... | |
class | executive::RemoteDevice::ConnectionManager |
A singleton to manage communication. More... | |
Namespaces | |
namespace | executive |
class defining a remote Ocelot device