GPUOcelot
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properties of a specific device More...
#include <Device.h>
Public Member Functions | |
Properties (const PropertiesData &=PropertiesData()) | |
constructor sets the default values | |
std::ostream & | write (std::ostream &out) const |
properties of a specific device
executive::Device::Properties::Properties | ( | const PropertiesData & | props = PropertiesData() | ) |
constructor sets the default values
std::ostream & executive::Device::Properties::write | ( | std::ostream & | out | ) | const |
Write attributes of the device to an output stream