GPUOcelot
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A singleton to manage communication. More...
#include <RemoteDevice.h>
Public Member Functions | |
ConnectionManager () | |
~ConnectionManager () | |
void | exchange (remote::RemoteDeviceMessage &message) |
Send to the remote device, receive an ack. |
A singleton to manage communication.
executive::RemoteDevice::ConnectionManager::ConnectionManager | ( | ) |
executive::RemoteDevice::ConnectionManager::~ConnectionManager | ( | ) |
void executive::RemoteDevice::ConnectionManager::exchange | ( | remote::RemoteDeviceMessage & | message | ) |
Send to the remote device, receive an ack.